Post by Nullbear on Apr 18, 2015 17:44:47 GMT
So here's what i've gotten so far for machine frames and the prototyping system!
Machine frames are made from 1-6 sheets of material in an autolathe. They can be made in several different sizes:
Tiny - For machines like penlights, laser pointers, buttons, etc.
Small - For small handheld machines like PDA's and most other tools.
Medium - For larger handheld machines like energy guns.
Large - For big-ass "handheld" machines like Defibrillators and Gas Filters.
Huge - For large non-handheld machines, like scrubbers, and computers.
Gigantic - For massive full-tile machines, like blast doors and airlocks.
Machine frames can be wrenched on an open tile, a table, or a wall, to anchor it to the turf, and will result in a vastly different machine!
Machine frames reference the sheet of material they were made from, for the basic stats like durability. They also hold an inventory of machine components, that is larger depending on the size of the frame.
Prototype machines are built by filling a machine with the desired components, and using an interface to configure them together and create a unique prototype from it. (At this point in the development process, you would generally send the machine/componentlist/properties to centcomm, with a suggested title, use, etc. For it to be sprited and added to the game with a recipe.)
Alternatively, if a machine has already been prototyped, It will have a recipe much like what you're already used to. Similar to: Insert control board in the frame; Screwdriver; Insert Cables; Wirecutters; Insert microlaser; Screwdriver; Insert console; Screwdriver; Weld to Finish. And it will likely have been balanced more for gameplay, and be given its own sprite!!!
Still waiting on machinecomponent suggestions and ideas for machines people want, though!!!
Oh, and for clarification, From this point on, EVERY Item is now considered a "machine" And is built from a machine frame and components!!!
Machine frames are made from 1-6 sheets of material in an autolathe. They can be made in several different sizes:
Tiny - For machines like penlights, laser pointers, buttons, etc.
Small - For small handheld machines like PDA's and most other tools.
Medium - For larger handheld machines like energy guns.
Large - For big-ass "handheld" machines like Defibrillators and Gas Filters.
Huge - For large non-handheld machines, like scrubbers, and computers.
Gigantic - For massive full-tile machines, like blast doors and airlocks.
Machine frames can be wrenched on an open tile, a table, or a wall, to anchor it to the turf, and will result in a vastly different machine!
Machine frames reference the sheet of material they were made from, for the basic stats like durability. They also hold an inventory of machine components, that is larger depending on the size of the frame.
Prototype machines are built by filling a machine with the desired components, and using an interface to configure them together and create a unique prototype from it. (At this point in the development process, you would generally send the machine/componentlist/properties to centcomm, with a suggested title, use, etc. For it to be sprited and added to the game with a recipe.)
Alternatively, if a machine has already been prototyped, It will have a recipe much like what you're already used to. Similar to: Insert control board in the frame; Screwdriver; Insert Cables; Wirecutters; Insert microlaser; Screwdriver; Insert console; Screwdriver; Weld to Finish. And it will likely have been balanced more for gameplay, and be given its own sprite!!!
Still waiting on machinecomponent suggestions and ideas for machines people want, though!!!
Oh, and for clarification, From this point on, EVERY Item is now considered a "machine" And is built from a machine frame and components!!!