Par
Contributor
Posts: 84
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Post by Par on Oct 1, 2014 23:18:16 GMT
I'll post any sprites of materials such as sheets, bars and the like in here. This is my first draft of a metallic bar: 48x48 Should the later materials of the same type(metallic) have the same sort of theme? Feedback questions: How are the colors? Is the lighting correct? How thick should it be? Should it have rounder or square-ish edges? Are the borders too dark? Is it too smooth/rough?
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Post by Nullbear on Oct 1, 2014 23:38:16 GMT
I think its a tiny bit too round, And it doesnt have enough contrast on the edges(it'll blend in with the floor) I mentioned in the art-style post that lighting should come from directly above, and a bit in front, so thats a bit off. You could make it a little bit smaller, but dont need to by much. It could be smoother. Nice job!
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Par
Contributor
Posts: 84
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Post by Par on Oct 2, 2014 0:19:22 GMT
Metallic sheet draft: For some reason, I don't like this one much. Maybe it looks too much like the regular SS13? Should this be a flat piece, or be orthagonal like the bar?
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Par
Contributor
Posts: 84
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Post by Par on Oct 2, 2014 0:43:32 GMT
Metallic bar, 1st revision. 48x48 Thoughts?
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spheretech
Contributor
You wanna put banging donk on it.
Posts: 40
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Post by spheretech on Oct 2, 2014 0:57:07 GMT
I always try to use only 3-4 shades, maybe 5. Try using less shades and see how it works out. I like the shape though
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Hydre
Contributor
Posts: 71
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Post by Hydre on Oct 2, 2014 9:52:37 GMT
Yeah the shape is good for the bar, and for the sheet there's not really much you can do since it's just a sheet so that's fine imo
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Post by Nullbear on Oct 2, 2014 19:00:09 GMT
Alright so my internet cut out last time i tried to post this, But what if you had the shading on a separate, transparent overlay layer, and the base just 2-toned?
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Par
Contributor
Posts: 84
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Post by Par on Oct 2, 2014 22:33:05 GMT
I had no idea how to turn my existing bar sprite into a two-layer image, but here's an edit I made(It's smaller, more smooth) When I make a new one I'll keep it in mind. Also, I tried making an orthogonal sheet. I like it a bit better, but it's still not that good. I kept what you said in mind: Base layer: Shading verlay: Both: Should I keep the 2D sheet, or go orthogonal like this?
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Post by Nullbear on Oct 2, 2014 22:38:59 GMT
Use an external editing program. Do the base in two colors, and then one in more colors, I can handle the exact transparency later. I stilll think they're both too round though... Generally when you see sheet metal, They dont have round edges, They have edges you could kill someone with. As for the bar, maybe the bottom could be more flat? so that it wouldnt wobble, of course.
I think i liked the 2d more.
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Par
Contributor
Posts: 84
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Post by Par on Oct 2, 2014 23:11:52 GMT
Made a first draft for a rod. It looks more like tubing, but if that isn't good, it can be fixed pretty easily. As usual, feedback is what shapes these. Two-tone base: Shading overlay: Result:
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Post by Nullbear on Oct 2, 2014 23:33:28 GMT
rods are nice, Maybe one pixel slimmer though.
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Par
Contributor
Posts: 84
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Post by Par on Oct 3, 2014 0:12:59 GMT
My concern is that they will be very small in-game, and hard to pick up. Should I start making sprites for many, and maxium stacks of rods?
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Post by Nullbear on Oct 3, 2014 1:26:45 GMT
Have you not read the tread on the art style? If something is small, Give it a nearly fully transparent border, so that the hitbox is bigger.
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Par
Contributor
Posts: 84
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Post by Par on Oct 4, 2014 20:06:28 GMT
Metal rod, first revision. They are slimmer now. If we end up using this, I'll add the transparent border around it so that it is easier to pick up. If the shape is good, is there anything that should change in the color?
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Post by Nullbear on Oct 5, 2014 2:41:19 GMT
I think the lighting in the front contrasts a little too much. Perhaps just make ot a tiny bit darler?
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