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Post by Nullbear on Sept 22, 2014 23:37:46 GMT
So, for those of you wondering what the fuck buildstation is, Its a new codebase for ss13 (like baystation and goon) with huge code changes. Heres a list of the features:
Key features:
- Long rounds (3-6 days) - Canon rounds. - Heavy RP (And lax rules.) - Revive feature. (Eh, I explained this once before, I dont think i can do it justice here.) - Massive additions to content. (Just. Stuff. Stuff to do, Stuff to kill, Stuff to make, Stuff to eat, etc. etc. etc.) - Chemistry changes, More realism, Shittons of recipes. (honestly, in the 4 digits range.) - Atmospherics changes. (No lag. Any gas can exist. As opposed to oxygen, nitrogen, phoron, and the other two. And the gasses will react with chemicals etc.) - Medical changes. - Body simulation. (Organs do stuff!) - Interface changes. (relatively minor.) - Huge science and research changes. (To make better air tanks, for example, You make them out of stronger materials, coat them with some heat resistant gel chemistry discovered, and ship the prototype to centcomm.) - TONS of assemblies. (where it was once, Attach igniter to radio to make igniter go off when radio is triggered. There will soon be thousands of other objects added, and infinite possibilities. Such as an assembly that detects the air temperature, and "breathes" coolant into the air if its too hot. Or just making styrofoam hats. This ties into research and engineering a bunch.) - A whole bunch of new/different jobs. - A ton of job balancing, making cargo more useful, etc. - Other factions. Several rival space stations, for example. - Cryosleeper functionality (ties into revival. You can have multiple characters during the same round, at the same time. There will be metagaming, I'll figure it out.) - Economy. - Persistence. (Additions to the station will stay throughout rounds, as an example.) oh, did i mention, the main key feature: - EVERYTHING can be made, and deconstructed. Like say, building a particle accelerator from scratch. It will be possible now. This is the root of the new name. - Oh yeah, And space hydras.
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Post by Hate9 on Sept 24, 2014 0:34:06 GMT
What do you mean by canon rounds?
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Post by Nullbear on Sept 24, 2014 0:43:26 GMT
Persistence. What happens in the round prior, Continues into the next.
If the station got nuked. It got nuked.
If you chopped someones head off in a jealous rage? Security is gunna want yours to replace it, for at least a short while, I'd suggest you go into hiding and join one of the other factions.
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Hydre
Contributor
Posts: 71
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Post by Hydre on Sept 25, 2014 14:10:35 GMT
Yes
Also how many people do you expect to be online at a time? Because this sounds like work for a big amount of peeps
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Post by Nullbear on Sept 25, 2014 14:42:58 GMT
preferably numbers around 14-30. But functional with 4-7 and a little crazy with anything over 47. In a good way, of course.
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Post by walterkovacs on Sept 30, 2014 16:35:43 GMT
I'm guessing this list isn't exhaustive but what I was wondering is, whether anything of the smaller, more RP centric jobs like Librarians, Internal Affairs Agents, Bartenders etc are going to be omitted/included?
Or will it more be a case of, "If the crew choose to build a Library, and if they print the ID for someone, then there will be a Librarian." ? (That is to say, it's basically going to be what the crew make of it.)
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spheretech
Contributor
You wanna put banging donk on it.
Posts: 40
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Post by spheretech on Sept 30, 2014 16:47:15 GMT
Considering the station is on a tight budget... dunno. nullbears gonna have to answer that
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Hydre
Contributor
Posts: 71
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Post by Hydre on Sept 30, 2014 17:59:09 GMT
The way I understand it, what Walter said is very possible. If we desire someone to be librarian and someone is up for the job it's possible to just make a library. And that goes for anything you can imagine.
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Par
Contributor
Posts: 84
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Post by Par on Sept 30, 2014 18:00:18 GMT
A library, or more spacey, an Archive, might be nice. The librarian/archivist would take care of books for entertainment and learning, documentation for crew and station, files for research, medical and security, and any other papers. It would also be a good place to put paper-manufacturing machines. Assuming everything is buildable, then it could be a place to make folders, envelopes, envelopes, wrapping, and any other paper product.
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Hydre
Contributor
Posts: 71
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Post by Hydre on Sept 30, 2014 18:19:23 GMT
A library, or more spacey, an Archive, might be nice. The librarian/archivist would take care of books for entertainment and learning, documentation for crew and station, files for research, medical and security, and any other papers. It would also be a good place to put paper-manufacturing machines. Assuming everything is buildable, then it could be a place to make folders, envelopes, envelopes, wrapping, and any other paper product. Building further on this you could also merge it with a post office seeing it's similar. Would be useful for people that want to play but not in the technical or medical facilities
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Post by SolSystem on Oct 1, 2014 7:23:29 GMT
Atmospherically speaking I'd like us, as a crew, to be able to generate breathable air. While I suspect we can purchase large quantities of pre-made mix from the Freeport it doesn't make financial sense in the long term. An alternative to purchasing air would be to create it using electrolysis. All we'd need is water and an electric current to separate the oxygen from the hydrogen. I think the first few weeks/months we'd be very dependant on Freeport for essentials, but as the rounds progress we'd need to create our own closed loop life support system. Perhaps a feature of this rogue planet are quantities of frozen water that can be carefully extracted, thawed and used in the electrolysis process. Over-production can be sold as excess to Freeport.
An additional alternative is Chlorate Candles, than can be burned to generate breathable oxygen in an emergency situation. Perhaps when there are no internals available (and no breach to suck out the oxygen generated)
Down the road perhaps we can create a more natural life support loop in the form of trees or plants.
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Post by Nullbear on Oct 1, 2014 7:44:04 GMT
Yeah I'm expecting the station to be rather depended on trade with the freeport, and for a life-support system either involving chemistry, or plants, to be made. Of course, The station WILL also be generating income as well, from either selling scrap metal and materials in the worst of times, Valuable products in the best of times, or possibly even "illegal" prototypes on the blackmarket.
Most of the finances will need to be handled with scrutiny by the Head of Logistics, who's job it is to make sure they arent wasting it all on pizza parties.
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Post by Hate9 on Oct 1, 2014 13:38:28 GMT
We could probably find good uses for the hydrogen left over from the electrolysis, such as fuel. Also, null, you mentioned illegal prototypes, does that mean there will be a preset law?
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Post by Nullbear on Oct 1, 2014 16:18:39 GMT
No. There will be corporate policies (Like dont get us in shit.), And government laws. For the most part, there wont be any interaction with government where we are. But since chemical warfare is illegal, it would still be illegal.
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kart
New Member
Posts: 14
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Post by kart on Oct 1, 2014 16:20:26 GMT
So its less 'universal gov law' and more 'this will get you in trouble with everyone cause x is bad'?
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Post by Nullbear on Oct 1, 2014 16:29:07 GMT
mm... yeah, And "If gov finds out that the corp is selling shit on the black market. Bad stuff could happen."
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Post by Hate9 on Oct 1, 2014 20:54:42 GMT
What would "bad stuff" be?
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Post by Nullbear on Oct 1, 2014 21:36:27 GMT
'SWAT' raids?
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Post by matt81093 on Oct 3, 2014 9:59:59 GMT
Heh. That might be overboard for em? First a warning and advisement of what this course will bring? Anywho, Will the AI still be the same with preset laws and such? And will circuits still be a thing for certain machinery? On the talked about note: The station could come up with some of it's own policies then? (I'm not sure what atm, but just thinking about it based on what was said.)
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Post by Nullbear on Oct 4, 2014 4:14:42 GMT
Yeah. Rather, The first one would have a few premade policies, The next ones to follow would make their own. Just to avoid anarchy and such right off the ba, you know?
AI I'm not sure yet... :S
And im thinking of cancelling my genetics rehaul, It's taking too much time and it looks like its going to need a lot more effort than i thought for it to be a viable option.
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Post by matt81093 on Oct 4, 2014 6:33:26 GMT
Indeed, you did decide against it it seems. At least a major overhaul. Sad, but hey. If it's something that could be worked on later as a side project. That's an option, no? *shrugs* If I ever actually learn this.. language.. Properly.. I might get to play around with it. Probably not with making anything new. At least not soon.
Well I guess, think of it a bit. Or if you want suggestions, we can probably scrounge up a few ideas.. Hopefully.
I assume your first comment referred to the AI's laws?
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Post by Nullbear on Oct 4, 2014 16:19:34 GMT
to policies, and circuits will be a thing for all machinery, some will be premade, but itll woork just like the rest of the proto system. take it apart, read the code, etc. to learn how i to duplicate it.
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